ZSTD_compressBegin

Buffer-less streaming compression (synchronous mode)

A ZSTD_CCtx object is required to track streaming operations. Use ZSTD_createCCtx() / ZSTD_freeCCtx() to manage resource. ZSTD_CCtx object can be re-used multiple times within successive compression operations.

Start by initializing a context. Use ZSTD_compressBegin(), or ZSTD_compressBegin_usingDict() for dictionary compression. It's also possible to duplicate a reference context which has already been initialized, using ZSTD_copyCCtx()

Then, consume your input using ZSTD_compressContinue(). There are some important considerations to keep in mind when using this advanced function : - ZSTD_compressContinue() has no internal buffer. It uses externally provided buffers only. - Interface is synchronous : input is consumed entirely and produces 1+ compressed blocks. - Caller must ensure there is enough space in dst to store compressed data under worst case scenario. Worst case evaluation is provided by ZSTD_compressBound(). ZSTD_compressContinue() doesn't guarantee recover after a failed compression. - ZSTD_compressContinue() presumes prior input ***is still accessible and unmodified*** (up to maximum distance size, see WindowLog). It remembers all previous contiguous blocks, plus one separated memory segment (which can itself consists of multiple contiguous blocks) - ZSTD_compressContinue() detects that prior input has been overwritten when src buffer overlaps. In which case, it will "discard" the relevant memory section from its history.

Finish a frame with ZSTD_compressEnd(), which will write the last block(s) and optional checksum. It's possible to use srcSize==0, in which case, it will write a final empty block to end the frame. Without last block mark, frames are considered unfinished (hence corrupted) by compliant decoders.

ZSTD_CCtx object can be re-used (ZSTD_compressBegin()) to compress again.

extern (C) nothrow
size_t
ZSTD_compressBegin

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